#include "StompedReality/Core/Input/KeyboardHandler.h"
namespace StompedReality
{
namespace Input
{
KeyboardHandler::KeyboardHandler( )
{
  this->m_Keyboard = 0;
}

KeyboardHandler::~KeyboardHandler( )
{
}

void KeyboardHandler::SetKeyboard ( KeyboardInput* keyboard )
{
  this->m_Keyboard = keyboard;
}

}
}
